GDevelop makes it easy to simulate real bouncing in a game. Bounce behavior can be applied to any object that may be involved in a collision. Because the behavior considers the angle and speed of forces applied to the object, the bounce response will feel realistic to the player.
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See it in action! 🎮
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What's the logic behind the behavior?
The behavior looks at the object's position and velocity at the time of the collision. It adds a force in the direction of the normal vector between the collided object and the object, and then adds the difference between the normal vector and the previous angle of movement.