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YSort

Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a "Top-Down" view, RPG...

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Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.

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YSort

Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.

No expressions for this behavior.


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