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Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a "Top-Down" view, RPG...

Authors and contributors to this community extension: (not specified).

Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.

This is useful for:


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This page is an auto-generated reference page about the YSort extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.