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Joint Connector

Create and manage physics joints between two objects.

Authors and contributors to this community extension: D8H, VictrisGames, planktonfun.

Warning

This is an extension made by a community member — but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.


Weld joint

  • Glue two objects together
  • Joint is created at the center of the Joint Connector object

Revolute joint

  • Two objects are connected but can rotate on the joint
  • Angles can be restricted and joints can have motors that spin the objects
  • Joint is created at the center of the Joint Connector object

Distance joint

  • Two objects are forced to stay at set distance from each other
  • Adjust the frequency property to change the stiffness of the spring
  • Center of both objects must be inside the Joint Connector collision mask

Rope joint

  • Two objects can get closer to each other but they cannot exceed their starting distance
  • Center of both objects must be inside the Joint Connector collision mask

Tip

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This page is an auto-generated reference page about the Joint Connector extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.