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Animatable capability

Animate objects. Read more explanations about it.

Animatable capability

Animate objects.

Behavior actions

Pause the animation
Pause the animation of the object.

Resume the animation
Resume the animation of the object.

Animation elapsed time
Change the elapsed time from the beginning of the animation (in seconds).

Animation (by number)
Change the animation played by the object using the animation number (from the animations list).

Animation (by name)
Change the animation played by the object using the name of the animation.

Animation speed scale
Change the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).

Behavior conditions

Animation elapsed time
Compare the elapsed time from the beginning of the animation (in seconds).

Animation finished
Check if the animation being played by the Sprite object is finished.

Animation (by number)
Compare the animation played by the object using the animation number (from the animations list).

Animation paused
Check if the animation of an object is paused.

Animation (by name)
Compare the animation played by the object using the name of the animation.

Animation speed scale
Compare the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).

Behavior expressions

Expression Description
Object.Animation::Duration() Return the current animation duration (in seconds).
Object.Animation::ElapsedTime() Return the elapsed time from the beginning of the animation (in seconds).
Object.Animation::Index() Return the animation played by the object using the animation number (from the animations list).
Object.Animation::Name() Return the animation played by the object using the name of the animation.
Object.Animation::SpeedScale() Return the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).

This page is an auto-generated reference page about the Animatable capability feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.