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GDevelop documentation
GitHub
GDevelop documentation
De
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Gdevelop5
documentation
Der Start mit GDevelop
GDevelop 5 tutorials
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Publishing
web
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El
Gdevelop5
Gdevelop5
Es
Es
Gdevelop5
Gdevelop5
DOCUMENTACIÓN
Extendiendo GDevelop
All features
All features
Integrar anuncios usando Google AdMob
Manejando colisiones en tu juego
Extensión de sensores del dispositivo
Extensión de vibración del dispositivo
expressions-reference
Expresiones
Inventario (Inventory)
Ratón y manejo de eventos táctiles. (Mouse and handling touch events)
Almacenamiento
Temporizadores (Timers)
Variables (Variables)
Audio
Audio
Haciendo efectos de sonido usando jfxr
Behaviors
Behaviors
Comportamiento del ancla (Anchor Behavior)
PLATAFORMA Y COMPORTAMIENTOS DE LOS PERSONAJES DE LA PLATAFORMA (Destroy outside screen behavior)
Comportamiento de objetos arrastrables (Draggable Object Behavior)
de rutas
Comportamiento de la Física (Physics behavior)
Comportamientos de Plataforma y de Personaje de plataforma
Comportamiento de movimiento de arriba hacia abajo (Top Down Movement behavior)
Events
Events
draft-optimization
Para cada evento (For Each events)
Grupo de eventos (Group of events)
Eventos de Código Java Script (JavaScript Code events)
Eventos de enlace (Link events)
Repetir eventos (Repeat events)
Eventos estandar (Standard events)
Mientras eventos (While events)
Functions
Functions
Extraer eventos a una función
Getting started
Getting started
Abra un juego hecho con Gdevelop 4
Interface
Interface
Depurador del juego y perfilador
Editor de Eventos
Mi perfil
Administrador de Proyecto
Editor de Escena
Buscar actualizaciones
Objects
Objects
El objeto AdMob
Características comunes a todos los objetos
OBJETO PANEL SPRITE (9 PARCHE) (Panel Sprite ("9 patch") object)
EMISOR DE PARTÍCULAS (Particles emitters)
OBJETO DE FORMA PINTOR (Shape painter object)
Objetos Sprite (Sprite object)
OBJETO DE TEXTO (Text object)
OBJETO DE ENTRADA DE TEXTO (Text entry object)
OBJETO SPRITE DE AZULEJOS (Tiled Sprite object)
Publishing
Publishing
Publicando tu juego en la web (subir en línea)
Publica tu juego en Windows, macOS y Linux
Android and ios
Android and ios
Publica tu juego en Play Store
Tutorials
Tutorials
Conceptos básicos de creación de juegos - lo que necesitas saber para comenzar con GDevelop
breakout
how-to-make-behavior
Primeros pasos con Gdevelop
Cómo reducir el tamaño de tu juego
resources
Tank shooter - Tutorial para principiantes
Asteroids
Asteroids
Geometry monster
Geometry monster
1-install-and-setup
2-creating-first-scene
Platform game
Platform game
Cómo hacer un juego de plataformas - animación de los jugadores.
Sigue al jugador con la cámara (Follow the player with the camera)
Añadir un objeto de fondo (Add a background objects)
Añadir una plataforma de salto 'a través'
Crea monedas y muestra la cantidad de monedas recolectadas.
Agrega enemigos a tu juego de plataformas
Agregar puntos de control a tu juego
Platformer
Platformer
part-2
Fr
Fr
Gdevelop5
Gdevelop5
All features
All features
expressions
filesystem
Firebase
Firebase
Analytics
Les Fonctions Firebase
Démarrer avec Firebase
Configuration a distance Firebase
Behaviors
Behaviors
Comportement de destruction en dehors de l'écran
Comportement des objets déplaçables
Comportement Physique
platformer
topdown
Community
Community
contribute-to-the-assets-store
Events
Events
draft-optimization
Extensions
Extensions
Conventions d'écriture d'extensions
Recherche de nouvelles extensions
Getting started
Getting started
Ouvrir un jeu réalisé avec GDevelop 4
Interface
Interface
events-editor
Mon profil
project-manager
scene-editor
Debugger
Debugger
Profiler votre jeu
Objects
Objects
L'objet Admob
base_object
Objet Panel Sprite ("9 patch")
particles_emitter
L'objet Shape painter
sprite
L'objet Text
L'objet Text entry
tiled_sprite
L'objet Video
Publishing
Publishing
Publication Android et iOS manuel avec Cordova
Publiez votre jeu sur Messenger avec Facebook Instant Games.
Publier votre jeu sur itch.io
Publier votre jeu sur le web (télécharger en ligne)
Android and ios
Android and ios
play-store
Tutorials
Tutorials
Concepts de base pour créer un jeu - ce dont vous avez besoin pour démarrer avec GDevelop
beginner-tutorial
Comment faire un jeu de casse-briques
Un tutoriel pour débutants de jeu de course infinie
Explications sur l'action de stockage
tank-shooter
Geometry monster
Geometry monster
1-install-and-setup
10-more-lives
11-game-over
12-main-menu
13-juice-it
2-creating-first-scene
3-introducing-main-character
4-desktop-and-mobile-controls
5-adding-and-moving-shapes
6-collision-detection
7-sounds-fun
8-tracking-score
9-adding-bombs
Isometric rpg
Isometric rpg
Étape numéro 2 - Ajout du décors
Platform game
Platform game
Comment faire un jeu de plateforme - animations du joueur
Suivre le joueur avec la caméra
Ajouter des objets à l'arrière-plan
4-add-jump-thru-platforms
Ajouter des pièces de monnaie et afficher le nombre de pièces récoltées
Ajouter des ennemis à notre jeu de plateforme
Ajouter des points de contrôle à votre jeu
GDevelop 5
GDevelop 5
Getting started
Getting started
Interface
Interface
Project manager
Project manager
Set the icons and thumbnail of the game
Properties of the game
Resources
Scene editor
Scene editor
External layouts
Global Objects
Layer Effects
Layers and cameras
Events editor
Events editor
External Events
Previewing your game
Debugger
Debugger
Profile your game
Profile
Profile
Account Deletion
GDevelop Credits
Games dashboard
Games dashboard
Game Analytics
Player Feedback
Leaderboard administration
Leaderboard administration
Marketing
Marketing
Command palette and shortcuts
Check for Updates
Objects
Objects
Sprite
Sprite
Collision mask
Collision mask
Edit points
Edit points
Tiled Sprite
Tiled Sprite
Panel Sprite ("9 patch")
Panel Sprite ("9 patch")
Tilemap
Tilemap
Light
Light
Text
Text
3D Box
3D Box
3D Model
3D Model
BBText
BBText
Bitmap Text
Bitmap Text
Button
Button
Object effects
Object effects
Multitouch joystick
Multitouch joystick
Object groups
Object groups
Particles emitter
Particles emitter
Resource bar
Resource bar
Shape painter
Shape painter
Slider
Slider
Text input
Text input
Toggle switch
Toggle switch
Video
Video
External Tilemap (LDtk/Tiled)
External Tilemap (LDtk/Tiled)
Custom Objects ("Prefabs")
Custom Objects ("Prefabs")
Behaviors
Behaviors
Anchor Behavior
Anchor Behavior
Bounce Behavior
Destroy outside screen behavior
Destroy outside screen behavior
Draggable Object Behavior
Draggable Object Behavior
Pathfinding
Pathfinding
Physics behavior
Physics behavior
Physics Engine
Physics Engine
Platform and platformer character behaviors
Platform and platformer character behaviors
Top-Down Movement behavior
Top-Down Movement behavior
Tween behavior
Tween behavior
Custom behaviors
Custom behaviors
Events
Events
About Object Picking
About Object Picking
Default Events
Default Events
Group
Group
Link
Link
Repeat
Repeat
While
While
For Each Object
For Each Object
For Each Child Variable
For Each Child Variable
JavaScript Code
JavaScript Code
Javascript in extensions
Javascript in extensions
Custom Functions
Custom Functions
Extract Events to a Function
Example of replacing external events by a function
Advanced
Advanced
Asynchronous events
Callback Variables
All features
All features
Expressions reference
Admob
Admob
AdMob Reference
Advanced
Advanced
Event functions Reference
Advanced conditions
Advanced conditions
Advanced window
Advanced window
Advanced window management Reference
Anchor behavior
Anchor behavior
Anchor Reference
Animatable capability
Animatable capability
Animatable capability Reference
Async
Async
Asynchronous functions Reference
Audio
Audio
Sounds and music Reference
Making sound effects using jfxr
Bbtext
Bbtext
BBCode Text Object Reference
Bitmap text
Bitmap text
Bitmap Text Reference
Camera
Camera
Layers and cameras Reference
Collisions
Collisions
Common conversions
Common conversions
Conversion Reference
Common instructions
Common instructions
Events and control flow Reference
Debugger tools
Debugger tools
Debugger Tools Reference
Destroy outside behavior
Destroy outside behavior
Destroy Outside Screen Behavior Reference
Device sensors
Device sensors
Device sensors Reference
Device vibration
Device vibration
Device vibration Reference
Dialogue tree
Dialogue tree
Dialogue Tree Reference
Draggable behavior
Draggable behavior
Draggable Behavior Reference
Effect capability
Effect capability
Effect capability Reference
Effects
Effects
Effects Reference
Expressions
Expressions
Extensions
Extensions
Linked Objects Tools Extension
Page moved
External layouts
External layouts
External layouts Reference
Facebook instant games
Facebook instant games
Facebook Instant Games Reference
Filesystem
Filesystem
File system Reference
Firebase
Firebase
Analytics
Authentication
Cloud Firestore Database
Firebase Functions
Performance Measuring
Firebase Setup
Firebase Remote Configuration
Realtime Database
Firebase Reference
Firebase Storage
Flippable capability
Flippable capability
Flippable capability Reference
Gamepad
Gamepad
Inventory
Inventory
Inventories Reference
Keyboard
Keyboard
Keyboard Reference
Leaderboards
Leaderboards
Leaderboards Reference
Lighting
Lighting
Lights Reference
Linked objects
Linked objects
Linked objects Reference
Mathematical tools
Mathematical tools
Mathematical tools Reference
Mouse touch
Mouse touch
Mouse and touch Reference
Multiplayer
Multiplayer
Multiplayer Reference
Network
Network
Network Reference
Object
Object
Objects Reference
Opacity capability
Opacity capability
Opacity capability Reference
P2p
P2p
P2P Reference
Panel sprite object
Panel sprite object
Panel Sprite (9-patch) Object Reference
Particle system
Particle system
Particle system Reference
Pathfinding behavior
Pathfinding behavior
Pathfinding behavior Reference
Physics behavior
Physics behavior
Physics Engine (deprecated) Reference
Physics2
Physics2
Physics Engine 2.0 Reference
Platform behavior
Platform behavior
Platform behavior Reference
Player authentication
Player authentication
Player Authentication Reference
Primitive drawing
Primitive drawing
Shape painter Reference
Resizable capability
Resizable capability
Resizable capability Reference
Resources loading
Resources loading
Scalable capability
Scalable capability
Scalable capability Reference
Scene
Scene
Scene Reference
Scene3d
Scene3d
3D Reference
Screenshot
Screenshot
Screenshot Reference
Shopify
Shopify
Shopify Reference
Spatial sound
Spatial sound
Spatial sound Reference
Spine object
Spine object
Spine (experimental) Reference
Sprite
Sprite
Sprite Reference
Steamworks
Steamworks
Steamworks (Steam) (experimental) Reference
Storage
Storage
Storage Reference
String instructions
String instructions
Text manipulation Reference
System info
System info
System information Reference
Text container capability
Text container capability
Text capability Reference
Text entry object
Text entry object
Text entry object Reference
Text input
Text input
Text Input Reference
Text object
Text object
Text object Reference
Themes
Themes
Tiled sprite object
Tiled sprite object
Tiled Sprite Object Reference
Tilemap
Tilemap
Tile map Reference
Time
Time
Timers and time Reference
Timers and time
Timers and time
The "Wait X seconds" action
Top down movement behavior
Top down movement behavior
Top-down movement Reference
Tween
Tween
Tweening Reference
Variables
Variables
Global variables
Scene variables
Object variables
Instance Variables
Actions and Conditions
Local variables
Video
Video
Video Reference
Window
Window
Game window and resolution Reference
Extensions
Extensions
Install new extensions
Extension tiers
Create your own extensions
Create your own extensions
Create a new extension
Extension Best Practices
Share your extension
Ads
Ads
CrazyGames SDK v2
CrazyGames SDK v2
Details
Mobile In-App Purchase (experimental)
Mobile In-App Purchase (experimental)
Setup
Poki Games SDK
Poki Games SDK
Details
Advanced
Advanced
Base conversion
Base conversion
Color Conversion
Color Conversion
Compressor
Compressor
Pathfinding painter
Pathfinding painter
Extended math support
Extended math support
Frames per second (FPS)
Frames per second (FPS)
Hash
Hash
Object picking tools
Object picking tools
Read pixels
Read pixels
Record
Record
Regular Expressions
Regular Expressions
Sprite Snapshot
Sprite Snapshot
Sprite Sheet Animations
Sprite Sheet Animations
Unique Identifiers
Unique Identifiers
Unicode
Unicode
Audio
Audio
Text-to-Speech
Text-to-Speech
Camera
Camera
Camera impulse
Camera impulse
Camera shake
Camera shake
Camera Zoom
Camera Zoom
Copy camera settings
Copy camera settings
Drag camera with the mouse (or touchscreen)
Drag camera with the mouse (or touchscreen)
Edge scroll camera
Edge scroll camera
First person 3D camera
First person 3D camera
Follow multiple objects with camera
Follow multiple objects with camera
Parallax for Tiled Sprite
Parallax for Tiled Sprite
Room-based camera movement
Room-based camera movement
Smooth Camera
Smooth Camera
Third person camera
Third person camera
Game mechanic
Game mechanic
Checkpoints
Checkpoints
Create multiple copies of an object
Create multiple copies of an object
Dungeon generator
Dungeon generator
Fire bullets
Fire bullets
Details
Diagrams
Health points and damage
Health points and damage
Hexagonal grid
Hexagonal grid
Idle object tracker
Idle object tracker
Simple inventories
Simple inventories
Object "Is On Screen" Detection
Object "Is On Screen" Detection
Linked Objects Tools
Linked Objects Tools
Noise generator
Noise generator
Object spawner area
Object spawner area
Object Stack
Object Stack
RTS-like unit selection
RTS-like unit selection
Rectangular flood fill
Rectangular flood fill
Rectangular grid
Rectangular grid
Values of multiple objects
Values of multiple objects
General
General
Array tools
Array tools
Extended variables support
Extended variables support
Repeat every X seconds
Repeat every X seconds
Input
Input
Back button
Back button
Behavior Remapper
Behavior Remapper
Cursor movement conditions
Cursor movement conditions
Double-click
Double-click
Gamepads (controllers)
Gamepads (controllers)
Konami Code
Konami Code
Cursor object
Cursor object
Mouse Pointer Lock
Mouse Pointer Lock
Pinching gesture
Pinching gesture
Multitouch joystick and buttons (sprite)
Multitouch joystick and buttons (sprite)
Swipe Gesture
Swipe Gesture
Movement
Movement
Advanced platformer movements
Advanced platformer movements
Advanced projectile
Advanced projectile
Details
Animated Back and Forth Movement
Animated Back and Forth Movement
Boids movement
Boids movement
Details
Boomerang
Boomerang
Bounce (using forces)
Bounce (using forces)
Explanations
Curved movement
Curved movement
Details
Draggable (for physics objects)
Draggable (for physics objects)
Ellipse movement
Ellipse movement
Explosion force
Explosion force
Face Forward
Face Forward
Homing projectile
Homing projectile
Linear Movement
Linear Movement
Make objects orbit around a center object
Make objects orbit around a center object
Physics car
Physics car
Pixel perfect movement
Pixel perfect movement
Platformer character animator
Platformer character animator
Platformer trajectory
Platformer trajectory
Rectangular movement
Rectangular movement
Screen wrap
Screen wrap
Speed restrictions
Speed restrictions
Stay On Screen
Stay On Screen
Stick objects to others
Stick objects to others
Timed Back and Forth Movement
Timed Back and Forth Movement
Make object travel to random positions
Make object travel to random positions
Turret movement
Turret movement
Network
Network
Advanced HTTP
Advanced HTTP
Advanced p2p event handling
Advanced p2p event handling
Platforms Validation
Platforms Validation
Internet Connectivity
Internet Connectivity
MQTT Client (advanced)
MQTT Client (advanced)
Webpage URL tools (Web browser)
Webpage URL tools (Web browser)
WebSocket client
WebSocket client
Third-party
Third-party
Discord rich presence (Windows, Mac, Linux)
Discord rich presence (Windows, Mac, Linux)
User interface
User interface
Auto typing animation for text ("typewriter" effect)
Auto typing animation for text ("typewriter" effect)
Button states and effects
Button states and effects
Cancellable draggable object
Cancellable draggable object
Checkbox (for Shape Painter)
Checkbox (for Shape Painter)
Clipboard
Clipboard
Cursor type
Cursor type
Draggable slider (for Shape Painter)
Draggable slider (for Shape Painter)
Emojis
Emojis
Iframe
Iframe
Input Validation
Input Validation
Language
Language
Panel sprite button
Panel sprite button
Resource bar (continuous)
Resource bar (continuous)
Slider
Slider
Pop-up
Pop-up
Share dialog and sharing options
Share dialog and sharing options
Toggle switch
Toggle switch
Console (commands handler for Text Entry objects)
Console (commands handler for Text Entry objects)
Mobile virtual keyboard for Text Entry
Mobile virtual keyboard for Text Entry
Resource bar (separated units)
Resource bar (separated units)
Time formatting
Time formatting
Toggle switch (for Shape Painter)
Toggle switch (for Shape Painter)
Visual effect
Visual effect
3D Billboard
3D Billboard
Depth effect
Depth effect
Flash object
Flash object
Flash layer
Flash layer
Flash and transition painter
Flash and transition painter
Marching Squares (experimental)
Marching Squares (experimental)
Details
Slice an object into pieces
Slice an object into pieces
3D particle emitter
3D particle emitter
Object recolorizer (experimental)
Object recolorizer (experimental)
Rolling counter
Rolling counter
Animate Shadow Clones
Animate Shadow Clones
Shake object
Shake object
3D object shake
3D object shake
Shock wave effect
Shock wave effect
Object Masking
Object Masking
Sway
Sway
3D Flip
3D Flip
YSort
YSort
Community extensions
Community extensions
Advanced
Advanced
Crypto Api
Crypto Api
Game properties data
Game properties data
Random Color Generator
Random Color Generator
Rotate a string 13 characters
Rotate a string 13 characters
Audio
Audio
Sounds and music by filename
Sounds and music by filename
Audio Context
Audio Context
Sound volume based on distance
Sound volume based on distance
Camera
Camera
3D camera shake
3D camera shake
Device
Device
GPS
GPS
Voice Recognition API
Voice Recognition API
Game mechanic
Game mechanic
Extra inventory functions
Extra inventory functions
Ink Dialog Tree
Ink Dialog Tree
Secret Code
Secret Code
Slot system
Slot system
General
General
With Three JS
With Three JS
Choose a random value (deprecated)
Choose a random value (deprecated)
3D collision
3D collision
Countdown Timer
Countdown Timer
JSON Resource Loading
JSON Resource Loading
Load images from a URL
Load images from a URL
Maze Generator
Maze Generator
3D model 9-patch
3D model 9-patch
3D raycast
3D raycast
Variables/References
Variables/References
3D sprite
3D sprite
TimeDetector
TimeDetector
Input
Input
CheatCode
CheatCode
Double key press
Double key press
Multitouch joystick and buttons (deprecated)
Multitouch joystick and buttons (deprecated)
Setup
Selection tools
Selection tools
Movement
Movement
Flip Gravity
Flip Gravity
3D grid jump
3D grid jump
HasLanded
HasLanded
Joint Connector
Joint Connector
3D jump
3D jump
Magnetic Effect
Magnetic Effect
Navigation mesh pathfinding (experimental)
Navigation mesh pathfinding (experimental)
Platform ledge grabber
Platform ledge grabber
Point and Orbit
Point and Orbit
Pushable/Pullable Box
Pushable/Pullable Box
Pushable Box (Deprecated)
Pushable Box (Deprecated)
Record Movements
Record Movements
Rectangular Movement (deprecated)
Rectangular Movement (deprecated)
Sine (or ellipsis) Movement (deprecated)
Sine (or ellipsis) Movement (deprecated)
Top-down corner sliding
Top-down corner sliding
Top-down movement animator
Top-down movement animator
Trampoline Platform
Trampoline Platform
Tween Z-Order
Tween Z-Order
3D walk
3D walk
Network
Network
Update checker
Update checker
Upload Download Text File
Upload Download Text File
Text
Text
3D text
3D text
Third-party
Third-party
GamePix SDK
GamePix SDK
Gamejolt
Gamejolt
Newgrounds API
Newgrounds API
Yandex Games SDK for GDevelop
Yandex Games SDK for GDevelop
User interface
User interface
Align object on the screen
Align object on the screen
ChatBubble
ChatBubble
Clock
Clock
Dialog Box
Dialog Box
Flexbox
Flexbox
Pause when losing focus
Pause when losing focus
Star Rating
Star Rating
Visual effect
Visual effect
Animation system
Animation system
Character game feel
Character game feel
Dynamic Water
Dynamic Water
Make it rain
Make it rain
Reflection
Reflection
Sprite Based Lighting
Sprite Based Lighting
Advanced 3D tween
Advanced 3D tween
Current game version
Current game version
Draw shock wave effect
Draw shock wave effect
Tutorials and Guides
Tutorials and Guides
Basic game making concepts
Basic game making concepts
Basic concepts
Move objects
Move objects
Rotate objects
Follow players with cameras
Follow players with cameras
Keep UI on screen
Keep UI on screen
Work with randomness
Work with randomness
Find resources
Asteroids
Asteroids
Ship and Movement Controls
Firing Mechanic
Setting Scene
Splitting Asteroids
Screen Wrap
Fail State
End Result
Geometry monster
Geometry monster
Install and setup
Creating the first scene
Introducing main character
Desktop and mobile controls
Adding and moving shapes
Collision detection
Sounds fun
Tracking the score
Adding bombs
More lives
Game over
Main menu
Juice it!
Platformer
Platformer
Create a Playable Character
Create Platforms
Animate the Playable Character
Add Collectible Coins to the Game
Add Enemies to the Game
Make Enemies Kill the Player (and the Player Kill the Enemies)
Add Checkpoints to the Game
Space shooter
Space shooter
2. Move the player
3. Shoot and Health
4. Background and Camera
5. Enemies
6. Enemy Mechanics
7. Meteors
8. Powerups
9. User Interface (UI)
10. Sound Effects & Music
11. Visual Effects
12. Levels
13. Main Menu & The End
Video tutorials
More guides and How-To
More guides and How-To
How to align text
How to Make a Breakout Game
A Beginner's Tutorial to an Endless Runner Game
How to handle complex logic – The finite state machine (FSM)
How to animate the jump and the fall of a character in a platform game
How to troubleshoot poor game performance
How to display a big background in your game
How to make behavior
How to make behavior
How to toggle states using Variables
How to use GDevelop as a team (multiple developers or teammates)
Adding realtime leaderboards to a game
A Beginner's Tutorial to a Space Shooter Game
How to Import a Sprite Sheet using Piskel
Platform game
Platform game
How to make a platform game - player animations
Follow the player with the camera
Add a background objects
Add a 'Jump through' platform
Add coins and display the number of collected coins
Add enemies to your platformer game
Add checkpoints to your game
Procedural generation
Procedural generation
Implementing Procedural Generation
Understanding Procedural Generation
How to reduce the size of your game
Road Rider - Endless car game tutorial
Tank shooter - Beginner tutorial
Topdown shooter
Topdown shooter
Top Down Shooter - Part 2
Top Down Shooter - Part 3
Top Down Shooter - Part 4
Top Down Shooter - Part 5
Top Down Shooter - Part 6
How to backup and maintain your project using GitHub and GitHub Desktop
Publishing games
Publishing games
Android
Android
Play store
Play store
Upgrading your app from APK to Android App Bundles
iOS
iOS
App store
App store
Desktop (Windows, macOS, Linux)
Web (gd.games)
Stores and more
Stores and more
Steam
Steam
Amazon App Store
Instant Games on Facebook
Instant Games on Facebook
Monetize your game on Facebook Instant Games platform
CrazyGames
CrazyGames
Poki
Poki
Itch.io
Game Jolt
Microsoft Store
Even more
Even more
Publish your game to crimsongames.io
Publishing your Game to Kongregate
Manual exports
Manual exports
HTML5
Mobile (with Cordova)
Desktop (with Electron)
Marketing your game
Marketing your game
Community
Community
Sell asset packs
Sell asset packs
Submit asset packs
Submit asset packs
Submit examples
Submit examples
Contribute to the documentation
Contribute to the documentation
Report a bug
Report a bug
GDevelop events (game jams, conferences...)
GDevelop FAQ
GDevelop teams
Contribute to GDevelop code
Summer of code
Summer of code
GSoC Contributor Guidance
Google Summer of Code 2020 results
Season of docs
Season of docs
Google Season of Docs 2020 results
Collaboration
Collaboration
Monetization
Monetization
GDevelop for Education
GDevelop for Education
Hi
Hi
Gdevelop5
Gdevelop5
getting_started
interface
GDevelop 5 ट्यूटोरियल
Community
Community
GDevelop Season of Docs
Ja
Ja
Gdevelop5
Gdevelop5
ユーザーマニュアル
はじめに
preferences
All features
All features
高度な条件
オーディオ
一般的な変換
式リファレンス
式
ゲームパッド
キーボード
マウスとタッチイベントの処理
スクリーンショット拡張機能
ストレージ
themes
タイマー
Variables
Variables
グローバル変数
オブジェクト変数
シーン変数
Behaviors
Behaviors
アンカービヘイビア
画面外のビヘイビアを消去
ドラッグ対応オブジェクトビヘイビア
カスタムビヘイビア:イベントで独自のビヘイビアを作成する
経路探索
物理エンジン 2.0
プラットフォーム型のビヘイビア
トップダウン移動ビヘイビア
Tween ビヘイビア
Community
Community
contribute-to-the-assets-store
GDevelop 関連イベント(ゲームジャム、カンファレンス…)
guide-for-submitting-an-example
Events
Events
インスタンスごとに繰り返しイベント
イベントのグループ
JavaScript コードイベント
リンクイベント
指定回数繰り返しイベント
標準イベント
条件が真のあいだ繰り返しイベント
Functions
Functions
イベントから関数を作成する
外部イベントを関数で置き換える例
関数の戻り値
Extensions
Extensions
拡張機能ベストプラクティス
拡張機能の作成 (ビヘイビア, 条件, アクション, 式)
GDevelopの拡張(イベント/JavaScript/C++を使用)
新しい拡張機能を検索する
作成した拡張機能の公開
Interface
Interface
ゲームデバッガとプロファイラー
イベントエディター
ゲーム ダッシュボード
ゲームのプレビュー
マイ プロファイル
アップデートのチェック
Project manager
Project manager
ゲームのプロパティ
Scene editor
Scene editor
外部レイアウト
レイヤーエフェクト
レイヤーとカメラ
Objects
Objects
base_object
BBText オブジェクト
bitmap_text
オブジェクトエフェクト
パネルスプライト ("9パッチ")オブジェクト
パーティクルエミッタ
シェイプペインタオブジェクト
テキストオブジェクト
テキスト入力オブジェクト
タイルスプライトオブジェクト
タイルマップオブジェクト
ビデオオブジェクト
Sprite
Sprite
衝突マスク(スプライトオブジェクト用)
ポイントの編集
Publishing
Publishing
ゲームをAndroidおよびiOSに公開する
Webでゲームを公開(オンラインでアップロード)
ゲームをWindows/macOSLinux用に公開する
Tutorials
Tutorials
ゲーム作りの基本コンセプト:GDevelop を使うために知っておきたいこと
エンドレスランナーゲームの初心者向けチュートリアル
複雑なロジックを制御する方法 – 有限状態機械(FSM)
how-to-make-behavior
オブジェクトを移動させるには
ロードライダー - エンドレスカーゲームチュートリアル
タンクシューター-初心者向けチュートリアル
Platform game
Platform game
プラットフォーム型ゲームの作成方法:プレイヤーアニメーション
カメラをプレイヤーに追随させる
背景オブジェクトの追加
ブロックの間をジャンプできるようにする
コインの表示とゲットしたコインの表示
プラットフォーム型ゲームに敵を追加する
ゲームにチェックポイントを追加する
Platformer
Platformer
プラットフォーマー チュートリアル Part 2:プレイヤーキャラクターを作ろう
プラットフォーマー チュートリアル Part 3:プラットフォームを作ろう
プラットフォーマー チュートリアル Part 4:プレイヤーキャラクターをアニメーションさせよう
プラットフォーマー チュートリアル Part 5:収集コインをゲームに追加しよう
プラットフォーマー チュートリアル Part 6:敵をゲームに追加しよう
プラットフォーマー チュートリアル Part 7:敵がプレイヤーを殺せる(そしてプレイヤーも敵を殺せる)ようにしよう
プラットフォーマー チュートリアル Part 8:チェックポイントをゲームに追加しよう
Ko
Ko
Gdevelop5
Gdevelop5
시작하기
Tutorials
Tutorials
basic-game-making-concepts
Nl
Nl
Gdevelop5
Gdevelop5
Tutorials
Tutorials
Platformer
Platformer
Platformer Tutorial, Deel 2 - Maak een speelbaar personage
Platformer Tutorial, Deel 3 - Platforms maken
Platformer Tutorial, Deel 4 - Animeer het speelbare personage
Platformer Tutorial, Deel 5 - Verzamelbare munten aan de game toevoegen
Platformer Tutorial, Deel 6 - Vijanden toevoegen aan de game
Platformer Tutorial, Deel 7 - Laat vijanden de speler doden (en de speler de vijanden doden)
Pl
Pl
Gdevelop5
Gdevelop5
Pt
Pt
Gdevelop5
Gdevelop5
documentation
Começando
All features
All features
None
Behaviors
Behaviors
events-based-behaviors
Publishing
Publishing
publishing-to-itch-io
Tutorials
Tutorials
Conceitos básicos de criação de jogos - O que você precisa saber para começar com o GDevelop
Platform game
Platform game
Ru
Ru
Gdevelop5
Gdevelop5
Публикация игр
All features
All features
Выражения
Сеть
Peer-to-peer
Firebase
Firebase
Аналитика
Аутентификация
Firestore
Firebase Функции
Измерение производительности
Настройка Firebase
настройка с помощью Firebase
Realtime Database
Firebase Хранилище
Events
Events
Переменные обратного вызова
Getting started
Getting started
Открытие игры созданной в GDevelop 4
Interface
Interface
Менеджер Проекта
Проверка обновлений
Tutorials
Tutorials
basic-game-making-concepts
Sl
Sl
Gdevelop5
Gdevelop5
Za začetek
GDevelop vmesnik
Objekti
Zh
Zh
Gdevelop5
Gdevelop5
入门
Tutorials
Tutorials
Platform game
Platform game
Page moved
This page was moved to:
https://wiki.gdevelop.io/gdevelop5/extensions/marching-squares
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