Mathematical tools Reference

A set of mathematical functions that can be used in expressions.

Expressions

Expression Description
AngleBetweenPositions(number, number, number, number) Compute the angle between two positions (in degrees).
🔢 Number First point X position
🔢 Number First point Y position
🔢 Number Second point X position
🔢 Number Second point Y position
AngleDifference(number, number) Difference between two angles
🔢 Number First angle, in degrees
🔢 Number Second angle, in degrees
DistanceBetweenPositions(number, number, number, number) Compute the distance between two positions.
🔢 Number First point X position
🔢 Number First point Y position
🔢 Number Second point X position
🔢 Number Second point Y position
Pi() The number Pi (3.1415...)
Random(number) Random integer
🔢 Number Maximum value
RandomFloat(number) Random float
🔢 Number Maximum value
RandomFloatInRange(number, number) Random float in range
🔢 Number Minimum value
🔢 Number Maximum value
RandomInRange(number, number) Random integer in range
🔢 Number Minimum value
🔢 Number Maximum value
RandomWithStep(number, number, number) Random value in steps
🔢 Number Minimum value
🔢 Number Maximum value
🔢 Number Step
XFromAngleAndDistance(number, number) Compute the X position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.
🔢 Number Angle, in degrees
🔢 Number Distance
YFromAngleAndDistance(number, number) Compute the Y position when given an angle and distance relative to the origin (0;0). This is also known as getting the cartesian coordinates of a 2D vector, using its polar coordinates.
🔢 Number Angle, in degrees
🔢 Number Distance
abs(number) Absolute value
🔢 Number Expression
acos(number) Arccosine, return an angle (in radian). ToDeg allows to convert it to degrees.
🔢 Number Expression
acosh(number) Hyperbolic arccosine
🔢 Number Expression
asin(number) Arcsine, return an angle (in radian). ToDeg allows to convert it to degrees.
🔢 Number Expression
asinh(number) Arcsine
🔢 Number Expression
atan(number) Arctangent, return an angle (in radian). ToDeg allows to convert it to degrees.
🔢 Number Expression
atan2(number, number) 2 argument arctangent (atan2)
🔢 Number Y
🔢 Number X
atanh(number) Hyperbolic arctangent
🔢 Number Expression
cbrt(number) Cube root
🔢 Number Expression
ceil(number) Round number up to an integer
🔢 Number Expression
ceilTo(number, number) Round number up to the Nth decimal place
🔢 Number Expression
🔢 Number Expression Optional.
clamp(number, number, number) Restrict a value to a given range
🔢 Number Value
🔢 Number Min
🔢 Number Max
cos(number) Cosine of an angle (in radian). If you want to use degrees, useToRad: sin(ToRad(45)).
🔢 Number Expression
cosh(number) Hyperbolic cosine
🔢 Number Expression
cot(number) Cotangent of a number
🔢 Number Expression
csc(number) Cosecant of a number
🔢 Number Expression
exp(number) Exponential of a number
🔢 Number Expression
floor(number) Round number down to an integer
🔢 Number Expression
floorTo(number, number) Round number down to the Nth decimal place
🔢 Number Expression
🔢 Number Expression Optional.
lerp(number, number, number) Linearly interpolate a to b by x
🔢 Number a (in a+(b-a) * x)
🔢 Number b (in a+(b-a) * x)
🔢 Number x (in a+(b-a) * x)
lerpAngle(number, number, number) Linearly interpolates between two angles (in degrees) by taking the shortest direction around the circle.
🔢 Number Starting angle, in degrees
🔢 Number Destination angle, in degrees
🔢 Number Interpolation value between 0 and 1.
log(number) Logarithm
🔢 Number Expression
log10(number) Base-10 logarithm
🔢 Number Expression
log2(number) Base 2 Logarithm
🔢 Number Expression
max(number, number) Maximum of two numbers
🔢 Number First expression
🔢 Number Second expression
min(number, number) Minimum of two numbers
🔢 Number First expression
🔢 Number Second expression
mod(number, number) x mod y
🔢 Number x (as in x mod y)
🔢 Number y (as in x mod y)
normalize(number, number, number) Remap a value between 0 and 1.
🔢 Number Value
🔢 Number Min
🔢 Number Max
nthroot(number, number) Nth root of a number
🔢 Number Number
🔢 Number N
pow(number, number) Raise a number to power n
🔢 Number Number
🔢 Number The exponent (n in "x to the power n")
round(number) Round a number
🔢 Number Expression
roundTo(number, number) Round a number to the Nth decimal place
🔢 Number Expression
🔢 Number Expression Optional.
sec(number) Secant
🔢 Number Expression
sign(number) Return the sign of a number (1,-1 or 0)
🔢 Number Expression
sin(number) Sine of an angle (in radian). If you want to use degrees, useToRad: sin(ToRad(45)).
🔢 Number Expression
sinh(number) Hyperbolic sine
🔢 Number Expression
sqrt(number) Square root of a number
🔢 Number Expression
tan(number) Tangent of an angle (in radian). If you want to use degrees, useToRad: tan(ToRad(45)).
🔢 Number Expression
tanh(number) Hyperbolic tangent
🔢 Number Expression
trunc(number) Truncate a number
🔢 Number Expression

This page is an auto-generated reference page about the Mathematical tools feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.