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Advanced projectile

Control how a projectile moves including speed, acceleration, distance, and lifetime.

Authors and contributors to this community extension: VictrisGames.


Control how a projectile moves including speed, acceleration, distance, and lifetime.

Tips:

  • To simulate a rocket, use a starting speed of 0 and a positive acceleration (max speed may also be used)
  • To simulate a hand grenade, use a high starting speed, a negative acceleration, and a non-zero lifetime
  • If the object is not moving, acceleration will be towards the direction it is facing
  • If the object is moving, acceleration will be in the direction the object is moving

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Tip

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This page is an auto-generated reference page about the Advanced projectile extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.