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Debugger Tools Reference

Allow to interact with the editor debugger from the game.


Log a message to the console
Logs a message to the debugger's console.

Draw collisions hitboxes and points
This activates the display of rectangles and information on screen showing the objects bounding boxes (blue), the hitboxes (red) and some points of objects.

Pause game execution
This pauses the game, useful for inspecting the game state through the debugger. Note that events will be still executed until the end before the game is paused.

This page is an auto-generated reference page about the Debugger Tools feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.