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Rectangular flood fill

Create fill objects that cover the rectangular area of target objects.

Authors and contributors to this community extension: VictrisGames.

How To Use:

  • Place target objects in the scene in the places you want fill objects to be created
  • This action only needs to be run once (at the beginning of the scene or using TriggerOnce)

Object variables (Fill objects):

  • "CreationID" (number)
  • "RowID" (number)
  • "ColumnID" (number)
  • "BatchID" (text)


  • Use fill objects that are the same size as the scene editor grid. This will make sure the fill objects fit exactly inside the target objects.
  • Hide target objects at the beginning of the scene if you don't want them to be visible.
  • Keep the default origin point (top-left corner) on fill objects them to line up exactly with target objects.



Learn how to install new extensions by following a step-by-step guide.

This page is an auto-generated reference page about the Rectangular flood fill extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.