Events and control flow Reference
GDevelop comes with a set of events and conditions that allow to express the game logic and rules. Read more explanations about it.
Conditions
And
Checks if all sub-conditions are true. If no sub-condition is specified, it will always be false. This is rarely needed, as events already check all conditions before running actions.
Compare two numbers
Compare the two numbers.
Compare two strings
Compare the two strings.
Not
Returns the opposite of the sub-condition(s) result. This is rarely needed, as most conditions can be inverted or expressed more simply.
Trigger once while true
Run actions only once, for each time the conditions have been met.
Or
Checks if at least one sub-condition is true. If no sub-condition is specified, it will always be false. This is rarely used — multiple events and sub-events are usually a better approach.
This page is an auto-generated reference page about the Events and control flow feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.