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Opacity capability Reference

Change the object opacity. Read more explanations about it.

Opacity capability

Change the object opacity.

Behavior actions

Opacity
Change the opacity of an object, between 0 (fully transparent) to 255 (opaque).

Behavior conditions

Opacity
Compare the opacity of an object, between 0 (fully transparent) to 255 (opaque).

Behavior expressions

Expression Description
Object.Opacity::Value() Return the opacity of an object, between 0 (fully transparent) to 255 (opaque).

This page is an auto-generated reference page about the Opacity capability feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.