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3D physics airplane

Simulate an airplane using the 3D physics.

Authors and contributors to this experimental extension: D8H.

Warning

This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.


Simulate an airplane with simple physics. The airplane can go in any direction and spin back to level with the horizon when players release direction keys.

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3D physics airplane

Simulate an airplane using the 3D physics.

Behavior properties

  • Halfway time for force feedback spinning (🔢 Number, Duration). Spin back to level with the horizon when direction inputs are released. Default value is 0.25.
  • Forward acceleration (🔢 Number, Acceleration). Default value is 10.
  • Forward deceleration (🔢 Number, Acceleration). Default value is 5.
  • Forward max speed (🔢 Number, Speed). Default value is 20.
  • Forward min speed (🔢 Number, Speed). Default value is 10.
  • Horizontal max angular speed (🔢 Number, Angular speed). Default value is 45.
  • Halfway time for spinning (🔢 Number, Duration). Default value is 0.5.
  • Max spin (🔢 Number, Angle). Default value is 60.
  • Vertical max angular speed (🔢 Number, Angular speed). Default value is 45.
See internal technical details
  • Halfway time for force feedback spinning is stored as ForceFeedbackSpinHalfwayDuration (Number). Unit is Second. Default value is 0.25.
  • Forward acceleration is stored as ForwardAcceleration (Number). Unit is PixelAcceleration. Default value is 10.
  • Forward deceleration is stored as ForwardDeceleration (Number). Unit is PixelAcceleration. Default value is 5.
  • Forward max speed is stored as ForwardSpeedMax (Number). Unit is PixelSpeed. Default value is 20.
  • Forward min speed is stored as ForwardSpeedMin (Number). Unit is PixelSpeed. Default value is 10.
  • Horizontal max angular speed is stored as HorizontalAngularSpeedMax (Number). Unit is AngularSpeed. Default value is 45.

    This behavior must be used on an object also having a behavior with type "Scene3D::Base3DBehavior". This is stored on property Object3D.

This behavior must be used on an object also having a behavior with type "Physics3D::Physics3DBehavior". This is stored on property Physics3DBehavior.

  • Halfway time for spinning is stored as SpinHalfwayDuration (Number). Unit is Second. Default value is 0.5.
  • Max spin is stored as SpinMax (Number). Unit is DegreeAngle. Default value is 60.
  • Vertical max angular speed is stored as VerticalAngularSpeedMax (Number). Unit is AngularSpeed. Default value is 45.

Behavior actions

Current forward speed
Change the current forward speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetCurrentForwardSpeed.

Current horizontal angular speed
Change the current horizontal angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetCurrentHorizontalAngularSpeed.

Current vertical angular speed
Change the current vertical angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetCurrentVerticalAngularSpeed.

Halfway time for force feedback spinning
Change the halfway time for force feedback spinning of the object. Spin back to level with the horizon when direction inputs are released. Can be set to 0 to disable it.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetForceFeedbackSpinHalfwayDuration.

Forward acceleration
Change the forward acceleration of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetForwardAcceleration.

Forward deceleration
Change the forward deceleration of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetForwardDeceleration.

Forward max speed
Change the forward max speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetForwardSpeedMax.

Forward min speed
Change the forward min speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetForwardSpeedMin.

Horizontal max angular speed
Change the horizontal max angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetHorizontalAngularSpeedMax.

Halfway time for spinning
Change the halfway time for spinning of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetSpinHalfwayDuration.

Max spin
Change the max spin of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetSpinMax.

Vertical max angular speed
Change the vertical max angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (🔢 Number): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SetVerticalAngularSpeedMax.

Simulate accelerator key press
Simulate a press of the accelerator key.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior

Technical note: parameter 2 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateAcceleratorKey.

Simulate accelerator stick control
Simulate an accelerator stick control.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2 (🔢 Number): Force (-1 to 1)

Technical note: parameter 3 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateAcceleratorStick.

Simulate turn down key press
Simulate a press of the move down key.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior

Technical note: parameter 2 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateTurnDownKey.

Simulate turn horizontally stick control
Simulate turn horizontally stick control.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2 (🔢 Number): Force (-1 to 1)

Technical note: parameter 3 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateTurnHorizontallyStick.

Simulate turn left key press
Simulate a press of the turn left key.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior

Technical note: parameter 2 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateTurnLeftKey.

Simulate turn right key press
Simulate a press of the turn right key.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior

Technical note: parameter 2 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateTurnRightKey.

Simulate turn up key press
Simulate a press of the move up key.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior

Technical note: parameter 2 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateTurnUpKey.

Simulate turn vertically stick control
Simulate turn vertically stick control.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2 (🔢 Number): Force (-1 to 1)

Technical note: parameter 3 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SimulateTurnVerticallyStick.

Behavior conditions

Current forward speed
Compare the current forward speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::CurrentForwardSpeed.

Current horizontal angular speed
Compare the current horizontal angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::CurrentHorizontalAngularSpeed.

Current spin
Compare the current spin of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::CurrentSpin.

Current vertical angular speed
Compare the current vertical angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::CurrentVerticalAngularSpeed.

Halfway time for force feedback spinning
Compare the halfway time for force feedback spinning of the object. Spin back to level with the horizon when direction inputs are released. Can be set to 0 to disable it.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::ForceFeedbackSpinHalfwayDuration.

Forward acceleration
Compare the forward acceleration of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::ForwardAcceleration.

Forward deceleration
Compare the forward deceleration of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::ForwardDeceleration.

Forward max speed
Compare the forward max speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::ForwardSpeedMax.

Forward min speed
Compare the forward min speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::ForwardSpeedMin.

Horizontal max angular speed
Compare the horizontal max angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::HorizontalAngularSpeedMax.

Halfway time for spinning
Compare the halfway time for spinning of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SpinHalfwayDuration.

Max spin
Compare the max spin of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::SpinMax.

Vertical max angular speed
Compare the vertical max angular speed of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (🔢 Number): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3D::VerticalAngularSpeedMax.

Behavior expressions

Expression Description
Object.PhysicsAirplane3D::CurrentForwardSpeed() Return the current forward speed of the object.
Object.PhysicsAirplane3D::CurrentHorizontalAngularSpeed() Return the current horizontal angular speed of the object.
Object.PhysicsAirplane3D::CurrentSpin() Return the current spin of the object.
Object.PhysicsAirplane3D::CurrentVerticalAngularSpeed() Return the current vertical angular speed of the object.
Object.PhysicsAirplane3D::ForceFeedbackSpinHalfwayDuration() Return the halfway time for force feedback spinning of the object. Spin back to level with the horizon when direction inputs are released. Can be set to 0 to disable it.
Object.PhysicsAirplane3D::ForwardAcceleration() Return the forward acceleration of the object.
Object.PhysicsAirplane3D::ForwardDeceleration() Return the forward deceleration of the object.
Object.PhysicsAirplane3D::ForwardSpeedMax() Return the forward max speed of the object.
Object.PhysicsAirplane3D::ForwardSpeedMin() Return the forward min speed of the object.
Object.PhysicsAirplane3D::HorizontalAngularSpeedMax() Return the horizontal max angular speed of the object.
Object.PhysicsAirplane3D::SpinHalfwayDuration() Return the halfway time for spinning of the object.
Object.PhysicsAirplane3D::SpinMax() Return the max spin of the object.
Object.PhysicsAirplane3D::VerticalAngularSpeedMax() Return the vertical max angular speed of the object.

3D airplane keyboard mapper

Control a 3D physics airplane with a keyboard.

Behavior properties

  • Accelerator key (KeyboardKey). Default value is LShift.
  • Turn down key (KeyboardKey). Default value is Up.
  • Turn left key (KeyboardKey). Default value is Left.
  • Turn right key (KeyboardKey). Default value is Right.
  • Turn up key (KeyboardKey). Default value is Down.
See internal technical details
  • Accelerator key is stored as Accelerator (KeyboardKey). Default value is LShift.

    This behavior must be used on an object also having a behavior with type "PhysicsAirplane3D::PhysicsAirplane3D". This is stored on property PhysicsAirplane3D.

  • Turn down key is stored as TurnDown (KeyboardKey). Default value is Up.

  • Turn left key is stored as TurnLeft (KeyboardKey). Default value is Left.
  • Turn right key is stored as TurnRight (KeyboardKey). Default value is Right.
  • Turn up key is stored as TurnUp (KeyboardKey). Default value is Down.

Behavior actions

Accelerator key
Change the accelerator key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (keyboardKey): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::SetAccelerator.

Turn down key
Change the turn down key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (keyboardKey): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::SetTurnDown.

Turn left key
Change the turn left key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (keyboardKey): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::SetTurnLeft.

Turn right key
Change the turn right key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (keyboardKey): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::SetTurnRight.

Turn up key
Change the turn up key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Operator
  • Parameter 3 (keyboardKey): Value

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::SetTurnUp.

Behavior conditions

Accelerator key
Compare the accelerator key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (keyboardKey): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::Accelerator.

Turn down key
Compare the turn down key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (keyboardKey): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::TurnDown.

Turn left key
Compare the turn left key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (keyboardKey): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::TurnLeft.

Turn right key
Compare the turn right key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (keyboardKey): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::TurnRight.

Turn up key
Compare the turn up key of the object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2: 🟰 Relational operator
  • Parameter 3 (keyboardKey): Value to compare

Technical note: parameter 4 is an internal parameter handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is PhysicsAirplane3D::PhysicsAirplane3DKeyboardMapper::TurnUp.

Behavior expressions

Expression Description
Object.PhysicsAirplane3DKeyboardMapper::Accelerator() Return the accelerator key of the object.
Object.PhysicsAirplane3DKeyboardMapper::TurnDown() Return the turn down key of the object.
Object.PhysicsAirplane3DKeyboardMapper::TurnLeft() Return the turn left key of the object.
Object.PhysicsAirplane3DKeyboardMapper::TurnRight() Return the turn right key of the object.
Object.PhysicsAirplane3DKeyboardMapper::TurnUp() Return the turn up key of the object.

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