Text
Text objects display text on screen. You can customize text properties (for example, size or colour) upon creation. You can also modify text object properties during gameplay using events.
Text Object properties
Default text
You can set the text displayed by the objects using the central text field:
Size
Use the size field to set the default font size of the text:
Color
The color of the text can be changed by clicking on the palette color square :
Font and text style
You can choose from bold and italic. A custom font can also be set for the text:
File format must be TTF or OFT.
Additional effects
- You can create gradients using the events
Choose an available gradient type from the list and select up to four colors.
- You can set a Shadow using events:
When changing the shadow, you can choose the color, distance, blur, and angle. This can also be used to create a glow effect with bright colors.
- Opacity of the object can be changed:
- Scaling of the object can be changed:
There are three options: "Scale" (constrains proportions to scale on both X and Y axis), "Scale on X axis" (width), and "Scale on Y axis" (height).
Other styles
Using events, you can modify other properties:
- Bold
- Italic
- Padding
- Alignment
- Wrapping
- Wrapping Width
In events
You can manipulate most properties of a text during the game using events. For example, here is an event changing the size of text font:
Examples
Tip
See it in action! 🎮
Open these examples online.
Manipulate a Text Object
Type on Text Effect