Asteroids

Series

Camera controls

Create an event group, and call it “Beginning of scene”.
Inside this group, create an event with the following conditions/actions:

Condition:
-“At the beginning of the scene”.

Action:
-“Camera center X position” with modification sign “= (set to)” and the value 0.
(Leave layer and camera number as they are)
-“Camera center Y position” with modifaction sign “= (set to)” and the value 0.
(Leave layer and camera number as they are)
-“Change camera zoom” with a value of 0.5.
(Leave layer and camera number as they are)

Creating asteroids

Go back to your game scene and create 3 different sprite objects.
-1 called “AsteroidBig” with a single big asteroid image.
-1 called “AsteroidMedium” with a single medium asteroid image.
-1 called “AsteroidSmall” with a single small asteroid image.

Give each of these objects the Physics 2.0 behavior, and change the gravity of each object to 0.

Edit each of these objects so their origin points are at the center of the image.

Place a few of each of these objects in to your scene, remembering that your new camera is zoomed out and centers on the 0,0 point. Which is the top left corner of the original camera's screen.

Next step