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gdevelop5:objects [2020/12/24 15:50]
4ian [Organizing objects into groups]
gdevelop5:objects [2022/01/17 16:33] (current)
raineater [Objects]
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 You can also use [[gdevelop5:behaviors|behaviors]] to add functionality to objects and create [[gdevelop5:events|events]] that affect an object's attributes (position, size, etc). You can also use [[gdevelop5:behaviors|behaviors]] to add functionality to objects and create [[gdevelop5:events|events]] that affect an object's attributes (position, size, etc).
 +
 +{{ youtube>KpLAYMSgoDI?medium }}
  
 ## List of objects ## List of objects
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 This section lists the different types of objects, each of which serves a unique purpose. This section lists the different types of objects, each of which serves a unique purpose.
  
-- [[gdevelop5:objects:bbtext|BBText]] 
-- [[gdevelop5:objects:panel_sprite|Panel Sprite ("9-path")]] 
-- [[gdevelop5:objects:particles_emitter|Particles emitter]] 
-- [[gdevelop5:objects:shape_painter|Shape painter]] 
-- [[gdevelop5:objects:skeleton|Skeleton]] 
 - [[gdevelop5:objects:sprite|Sprite]] - [[gdevelop5:objects:sprite|Sprite]]
 +- [[gdevelop5:objects:tiled_sprite|Tiled Sprite]]
 - [[gdevelop5:objects:text|Text]] - [[gdevelop5:objects:text|Text]]
 +- [[gdevelop5:objects:particles_emitter|Particles emitter]]
 +- [[gdevelop5:objects:panel_sprite|Panel Sprite ("9-patch")]]
 +- [[gdevelop5:objects:shape_painter|Shape painter]]
 - [[gdevelop5:objects:text_entry|Text entry]] - [[gdevelop5:objects:text_entry|Text entry]]
-- [[gdevelop5:objects:tiled_sprite|Tiled Sprite]]+- [[gdevelop5:objects:bbtext|BBText]] 
 +- [[gdevelop5:all-features:lighting:reference#lights|Light]] 
 +- [[gdevelop5:objects:video|Video]] 
 +- [[gdevelop5:objects:tilemap|Tilemap]] 
 +- [[gdevelop5:objects:bitmap_text|Bitmap Text]]
  
 Refer to the linked pages to learn more about each type of object. Refer to the linked pages to learn more about each type of object.
  
-Some objects are _experimental_. They're under development and are more likely to change than the non-experimental objects.+<note>Some objects are _experimental_. They're under development and are more likely to change than the non-experimental objects.</note> 
  
-- [[gdevelop5:objects:video|Video]] 
  
 ## Creating an object ## Creating an object
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 5. Select **Apply**. 5. Select **Apply**.
  
-{{ :gdevelop5:objects:base_object:pasted:20200406-092728.png?nolink |}}+{{ :gdevelop5:objects:pasted:20210819-160654.png?nolink }} 
 ## Choosing a name for your object ## Choosing a name for your object
  
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 <note tip>Some objects, like Sprite or Text objects, can also have an **opacity**. The opacity, between 0 and 255, defines how transparent an object is (0 being fully transparent, 255 is the fully opaque and is the default). This can be changed independently from the visibility.</note> <note tip>Some objects, like Sprite or Text objects, can also have an **opacity**. The opacity, between 0 and 255, defines how transparent an object is (0 being fully transparent, 255 is the fully opaque and is the default). This can be changed independently from the visibility.</note>
 +## Adding effects to objects
 +
 +You can add extra visual effects to objects. For example, you could use the "Outline" effect to make an object to pick up or to use more visible. You can also use more advanced visual effects that change the shape of the object or create interesting visual results.
 +
 +{{ :gdevelop5:objects:pasted:20210820-093809.png?nolink&300 }}
 +
 +Read [[gdevelop5:objects:effects|this page to learn more about adding effects to your objects]].
 +
 +<note>You can also add visual effects to a layer of the scene - useful for example to animate a background or change the atmosphere of the whole level at once. Read more about [[gdevelop5:interface:scene-editor:layer-effects|adding effects to layers here]].</note>
  
 ## Organizing objects into groups ## Organizing objects into groups