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gdevelop5:objects:text_entry [2019/06/13 14:13]
piyushpalawat99
gdevelop5:objects:text_entry [2021/11/22 23:06] (current)
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 After creating a new object from the Objects Editor list, select "Text entry" from the displayed list of choices After creating a new object from the Objects Editor list, select "Text entry" from the displayed list of choices
  
-{{ :gdevelop5:objects:add-text-entry-object.png?nolink }}+{{ :gdevelop5:objects:add-text-entry-object.png?nolink |}}
  
 Rename the Text entry object to whatever you like. Add the Text entry object to the scene.  Rename the Text entry object to whatever you like. Add the Text entry object to the scene. 
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 First, add a Text Object to the scene. Then, add an event to modify the content of the Text object: First, add a Text Object to the scene. Then, add an event to modify the content of the Text object:
  
-{{ :gdevelop5:objects:text-entry-object-display-value.png?nolink }}+{{ :gdevelop5:objects:text-entry-object-display-value.png?nolink |}}
  
 For the last parameter, which is the new content for the text, use the expression mentioned above: For the last parameter, which is the new content for the text, use the expression mentioned above:
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 Using events, it is possible to enable or disable the "Text entry" object. Events also allow you to control when to capture text input and when not to capture text input. Using events, it is possible to enable or disable the "Text entry" object. Events also allow you to control when to capture text input and when not to capture text input.
  
-{{:gdevelop5:objects:textentryobjectevents.png|}}+{{ :gdevelop5:objects:textentryobjectevents.png?nolink |}}