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gdevelop5:publishing:android_and_ios_with_cocos2d-js [2018/01/16 23:27]
4ian
gdevelop5:publishing:android_and_ios_with_cocos2d-js [2022/01/19 01:44] (current)
raineater
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 +<note warning>This feature has been removed from GDevelop. This page exists purely for legacy reasons.</note>
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 # Publish your game on Android and iOS using Cocos2d-JS # Publish your game on Android and iOS using Cocos2d-JS
  
 This option is going to export your game, using Cocos2d-JS as the game rendering engine. You can then use Cocos2d-JS command line tools to build your game for Android, iOS or as a desktop game. This option is going to export your game, using Cocos2d-JS as the game rendering engine. You can then use Cocos2d-JS command line tools to build your game for Android, iOS or as a desktop game.
  
-<note important>This option is experimental and meant for advanced users!</note> +<note important>This option is experimental and meant for advanced users! Insteadread the page about [[gdevelop5:publishing:android_and_ios_with_cordova|exporting manually to iOS using the recommended option]].</note>
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-**Help is welcome to write this article**! For nowsee the help page on GDevelop 4 wikihttp://wiki.compilgames.net/doku.php/gdevelop/tutorials/howtoexportwithcocos2dx+