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gdevelop5:objects:base_object [2020/04/06 09:30]
4ian [Layer]
gdevelop5:objects:base_object [2020/04/06 09:31]
4ian [Custom size]
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 By ticking the box "Lock position/angle in the editor", you can make the instance immovable in the editor: By ticking the box "Lock position/angle in the editor", you can make the instance immovable in the editor:
-{{ :gdevelop5:objects:lock-sprite.png?nolink&400 |}}+ 
 +{{ :gdevelop5:objects:base_object:pasted:20200406-093052.png?nolink |}}
  
 When the instance is locked, we can not longer select it in the scene. There are times when you have lot of object instances overlapping each other in your scene. This makes it difficult to select some of them as you keep selecting the ones you don't intend to. In such cases, you can lock the instances. When the instance is locked, we can not longer select it in the scene. There are times when you have lot of object instances overlapping each other in your scene. This makes it difficult to select some of them as you keep selecting the ones you don't intend to. In such cases, you can lock the instances.
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 You can change the size of your objects, by enabling the custom size in the properties panel, and then enter the custom *width* and *height* dimensions in pixels: You can change the size of your objects, by enabling the custom size in the properties panel, and then enter the custom *width* and *height* dimensions in pixels:
-{{ :gdevelop5:objects:customsize-properties.png?nolink&400 |}}+ 
 + 
 +{{ :gdevelop5:objects:base_object:pasted:20200406-093137.png?nolink |}}
  
 # Object groups # Object groups