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Debugger for game previews

The debugger is a tool that let you inspect the content of your game, in particular the variables (global variables, scene variables and variables of instances of objects) and the instances living in the scenes of your game. You can pause the game at any moment. It's a great way to understand why something is not working as intended or to do quick tests in the game.

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Launch the debugger

To launch the debugger, in the toolbar of a scene editor, click on the “Debug” icon:

In the menu, choose “Preview with debugger”. This will open a new tab called “Debugger” and will also launch a preview of your game as usual.

Note that even if you close the preview, you can let the debugger tab opened. This way, any preview that you launch (with the usual Preview button) will be connected to the debugger.

When the game is just launched, the debugger is empty:

Click on “Refresh” at anytime to fetch the data of the game.

You can also use the Pause button in the toolbar.

Inspect the scenes of the game

The currently running scenes are list below Scenes item in the list:

If you click on a Scene name, you will display on the right the inspector for this scene. This inspector contains the layer of the scene and a button to create a new instance of an object on the scene.

Create a new instance on the scene

To create a new instance, click on the name of the scene where you want to create the instance. Write the name of the object and click on Create:

The instance will be created at position 0;0, on base layer with Z order 0. You can then find it in the list of instances and change its position, angle, layer…

Inspect and edit the instances

Inspect and edit the variables