Skip to content

Stick objects to others

Make objects follow the position and rotation of the object they are stuck to.

Authors and contributors to this experimental extension: D8H.


This extension can be useful to:

  • Stick accessories to moving objects
  • Animate a skeleton
  • Delete an object with another one

An example allows to check it out (open the project online).

Tip

Learn how to install new extensions by following a step-by-step guide.

Conditions

Is stuck to another object
Check if the object is stuck to another object.

See parameters & details
  • Parameter 1 (👾 Object): Sticker
  • Parameter 2 (🧩 Behavior): Sticker behavior
  • Parameter 3 (👾 Object): Basis

Technical note: parameters 0, 4 are internal parameters handled by GDevelop.

Technical note: this condition internal type (in GDevelop JSON) is Sticker::IsStuck.

Sticker

Stick the object to another. Use the action to stick the object, or unstick it later.

Behavior actions

Stick
Stick on another object.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior
  • Parameter 2 (👾 Object): Object to stick to

Technical note: parameter 3 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is Sticker::Sticker::Stick.

Unstick
Unstick from the object it was stuck to.

See parameters & details
  • Parameter 0: 👾 Object
  • Parameter 1: 🧩 Behavior

Technical note: parameter 2 is an internal parameter handled by GDevelop.

Technical note: this action internal type (in GDevelop JSON) is Sticker::Sticker::Unstick.

No expressions for this behavior.


This page is an auto-generated reference page about the Stick objects to others extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.