Sound volume based on distance
Make any sound volume on any channel increase and decrease based on distance.
Authors and contributors to this experimental extension: VegeTato.
Warning
This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.
User can
- Set any channel volume based on the distance betwen 2 objects.
- Use the extension action multi times on different objects.
- Set the Sound range.
- Set the maximum volume range.
Example
Tip
Learn how to install new extensions by following a step-by-step guide.
Actions
Sound volume based on distance
Change a channel volume based on distance between 2 objects.
See parameters
- Parameter 1 (👾 Object): Player object
- Parameter 2 (👾 Object): Sound source object
- Parameter 3 (🔢 Number): Sound channel
- Parameter 4 (🔢 Number): Sound range How far the player can go before the sound start fading out.
- Parameter 5 (🔢 Number): Max volume range (in pixels)
Distance between object and sound source object to get the maximum volume.
Note: increasing max volume range will also increase the sound range.
Technical note: parameters 0, 6 are internal parameters handled by GDevelop.
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