Sine (or ellipsis) Movement
Allow an object to move smoothly on the X and/or Y axis following a sine wave, or an ellipsis.
Authors and contributors to this community extension: 4ian, VictrisGames.
Allow an object to move smoothly on the X and/or Y axis following a sine wave, or an ellipsis.
Example uses:
- Floating objects, such as powerups or coins
- Moveable platforms
- Enemy movement patterns
Properties:
- Horizontal distance
- Vertical distance
- Horizontal speed
- Vertical speed
- Center of movement, X position
- Center of movement, Y position
Tips:
- For circular or elliptical movement, the horizontal and vertical speed need to be the same
- For horizontal movement only, set vertical distance to 0
- For vertical movement only, set horizontal distance to 0
- For figure-8 movement, set horizontal speed to 1/2 of the vertical speed
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