RTS-like unit selection

Allow player to select units by clicking on them or dragging a selection box.

Authors and contributors to this community extension: VictrisGames, Slash.


How To Use:

  • The “Allow player to select units” action must run every frame to work properly
  • When a drag is in progress, all units inside the selection box will be “PreSelected”
  • When the drag is released, all “PreSelected” units will be changed to “Selected”
  • Hold the additive select key to add units to selection
  • Hold the subtractive select key to remove units from selection

Control Group controls:

  • Ctrl + (1,2,3,4,5,6,7,9,0) assigns that Control Group to Selected units
  • (1,2,3,4,5,6,7,9,0) selects all units that are assigned to that Control Group

Selection box:

  • When dragging, the selection area will be drawn by a Shape Painter object.
  • If a Shape Painter instance has not been added in the scene, it will be created automatically.
  • To change the appearance of the selection area, change the Shape Painter properties.
  • Reduce the fill opacity of the SelectionBox (shape painter object) so that units and terrain can be seen behind it.

Tips:

  • Use the “Preselected” and “Selected” conditions to highlight units that are being interacted with
  • Create an object group (i.e. “SelectableUnits”) to control which types of objects can be selected
  • Use conditions to restrict which object instances can be selected.
  • Use the “SelectedUnitID” to design formations of units.
  • Shape painter object should be on the same layer as the units being selected
  • Always use ForEach() events when using the conditions in this extension because extension conditions do not currently perform object picking.

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