Noise generator

Expressions for generating Simplex noise values. Useful for procedural generation.

Authors and contributors to this community extension: Add00, VictrisGames, D8H.


Noise can be useful for many procedural generation cases such as:

  • Terrain (top down or side view)
  • Object positioning (tree, stars…)
  • Curves (roads, rivers…)
  • Textures (fog, milky way…)
  • Screen shake
  • Probably many other things

This extension contains expressions to generate Simplex noise values in 1, 2, 3 and 4 dimensions. A “seed” allows to generate the same world again later on instead of having to save the whole generated world.

Version 2.0.0 compatibility break:

  • Seeds doesn't give the same result as with version 1.x.x

This page is an auto-generated reference page about the Noise generator extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.