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Linked Objects Tools

Conditions to use Linked Objects as a graph and a path finding movement behavior.

Authors and contributors to this community extension: D8H.


This provides:

  • "Can reach through links" conditions, useful to check if an object is linked to another through one or more other linked objects.
  • a path finding movement behavior that uses objects links (instead of obstacles for the other behavior)

For instance, it can be helpful for grid-based games like:

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Tip

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Actions

Link to neighbors on a hexagonal grid
Link to neighbors on a hexagonal grid.

Link to neighbors on an isometric grid
Link to neighbors on an isometric grid.

Link to neighbors on a rectangular grid
Link to neighbors on a rectangular grid.

Conditions

Can reach
Can reach through links.

Can reach with links limited by length
Can reach through a given number of links.

Can reach with links limited by cost
Can reach through a given cost sum.

Expressions

Expression Description
LinkTools::CostSum(object) Cost sum.
👾 Object Object

The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.

Behavior actions

Forget the path
Forget the path.

Move to a position
Move the object to a position.

Behavior conditions

Destination reached
Check if the destination was reached.

Is at a node
Check if the object position is the on a path node.

Is moving
Check if the object is moving.

Path found
Check if a path has been found.

Behavior expressions

Expression Description
Object.LinkPathFinding::DestinationX() Destination X position.
Object.LinkPathFinding::DestinationY() Destination Y position.
Object.LinkPathFinding::NextNodeIndex() Next waypoint index.
Object.LinkPathFinding::NextNodeX() Next waypoint X position.
Object.LinkPathFinding::NextNodeY() Next waypoint Y position.
Object.LinkPathFinding::NodeCount() Get the number of waypoints on the path.
Object.LinkPathFinding::NodeX(number) Waypoint X position.
🔢 Number Waypoint index
Object.LinkPathFinding::NodeY(number) Waypoint X position.
🔢 Number Waypoint index
Object.LinkPathFinding::Speed() Speed of the object on the path.

This page is an auto-generated reference page about the Linked Objects Tools extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.