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Extended math support

Additional math functions and constants as expressions and conditions.

Authors and contributors to this community extension: Add00, Jurfix.


Expressions:

  • Mathematical constants
  • Greatest common factor/Lowest common multiple
  • Factorial
  • Coordinates conversion for polar and isometric systems
  • ToFixedString: Formats a number into a string with the specified number of decimal places
  • ToFixed: (Deprecated) Formats a number to use the specified number of decimal places

Conditions:

  • IsEven: Check if the number is even (divisible by 2)

Release Notes:

Version 1.0.7

  • Added ToFixedString()
  • Deprecated ToFixed() because it does not show any trailing zeros for whole numbers. Prefer using ToFixedString() to set values in text objects.

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Conditions

Is even?
Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.

Expressions

Expression Description
ExtendedMath::E() Returns the natural logarithm of e. (Euler's number).
ExtendedMath::Factorial(number) Returns the input multiplied by all the previous whole numbers.
🔢 Number Any positive integer
ExtendedMath::Fibonacci(number) Returns a term from the Fibonacci sequence.
🔢 Number The desired term in the sequence
ExtendedMath::Gcf(number, number) Returns the greatest common factor of two numbers.
🔢 Number Any integer
🔢 Number Any integer
ExtendedMath::GoldenRatio() Returns the golden ratio.
ExtendedMath::HalfPi() Returns half Pi.
ExtendedMath::Hypot(number, number) Returns the value of the length of the hypotenuse.
🔢 Number First side of the triangle
🔢 Number Second side of the triangle
ExtendedMath::IisoToCartesianY(number, number) Converts a isometric coordinate into the Cartesian y value.
🔢 Number Position on the x axis
🔢 Number Position on the y axis
ExtendedMath::IsoToCartesianX(number, number) Converts a isometric coordinate into the Cartesian x value.
🔢 Number Position on the x axis
🔢 Number Position on the y axis
ExtendedMath::Lcm(number, number) Returns the lowest common multiple of two numbers.
🔢 Number Any integer
🔢 Number Any integer
ExtendedMath::Ln10() Returns the natural logarithm of 10.
ExtendedMath::Ln2() Returns the natural logarithm of 2.
ExtendedMath::Log10e() Returns the base 10 logarithm of e. (Euler's number).
ExtendedMath::Log2e() Returns the base 2 logarithm of e. (Euler's number).
ExtendedMath::Map(number, number, number, number, number) Converts a number of one range e.g. 0-1 to another 0-255.
🔢 Number The value to convert
🔢 Number The lowest value of the first range
🔢 Number The highest value of the first range
🔢 Number The lowest value of the second range
🔢 Number The highest value of the second range
ExtendedMath::Pi() Returns Pi (π).
ExtendedMath::PolarToCartesianX(number, number) Converts a polar coordinate into the Cartesian x value.
🔢 Number Radius
🔢 Number Angle or theta in radians
ExtendedMath::PolarToCartesianY(number, number) Converts a polar coordinate into the Cartesian y value.
🔢 Number Radius
🔢 Number Angle or theta in radians
ExtendedMath::QuarterPi() Returns quarter Pi.
ExtendedMath::Slope(number, number, number, number) Calculates the steepness of a line between two points.
🔢 Number X value of the first point
🔢 Number Y value of the first point
🔢 Number X value of the second point
🔢 Number Y value of the second point
ExtendedMath::Sqrt1_2() Returns square root of 1/2.
ExtendedMath::Sqrt2() Returns square root of 2.
ExtendedMath::ToFixedString(number, number) Formats a number to a string with the specified number of decimal places.
🔢 Number The value to be rounded
🔢 Number Number of decimal places

This page is an auto-generated reference page about the Extended math support extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.