Text entry object Reference
Deprecated object that can be used to capture the text entered with a keyboard by a player. Read more explanations about it.
Text entry
Invisible object used to get the text entered with the keyboard.
Object actions
De/activate capturing text input
Activate or deactivate the capture of text entered with keyboard.
See parameters & details
- Parameter 0: 👾 Object
 - Parameter 1 (❓ Yes or No): Activate
 
Technical note: this action internal type (in GDevelop JSON) is
TextEntryObject::Activate.
Text in memory
Modify text in memory of the object
See parameters & details
- Parameter 0: 👾 Object
 - Parameter 1: 🟰 Operator
 - Parameter 2 (string): Text
 
Technical note: this action internal type (in GDevelop JSON) is
TextEntryObject::String.
Object conditions
Text input
Test if the object captured text entered with keyboard.
See parameters & details
- Parameter 0: 👾 Object
 
Technical note: this condition internal type (in GDevelop JSON) is
TextEntryObject::Activated.
Text in memory
Test the text of a Text Entry object.
See parameters & details
- Parameter 0: 👾 Object
 - Parameter 1: 🟰 Relational operator
 - Parameter 2 (string): Text to compare to
 
Technical note: this condition internal type (in GDevelop JSON) is
TextEntryObject::String.
Object expressions
| Expression | Description | |
|---|---|---|
Object.String() | 
Text entered with keyboard | 
The Text entry object extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.
This page is an auto-generated reference page about the Text entry object feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.