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Scalable objects Reference

Actions/conditions/expression to change or check the scale of an object (default: 1). Read more explanations about it.

Scalable objects

Actions/conditions/expression to change or check the scale of an object (default: 1).

Behavior actions

Scale
Change the scale of the object (default scale is 1).

Scale on X axis
Change the scale on X axis of the object (default scale is 1).

Scale on Y axis
Change the scale on Y axis of the object (default scale is 1).

Behavior conditions

Scale
Compare the scale of the object (default scale is 1).

Scale on X axis
Compare the scale on X axis of the object (default scale is 1).

Scale on Y axis
Compare the scale on Y axis of the object (default scale is 1).

Behavior expressions

Expression Description
Object.Scale::Value() Return the scale of the object (default scale is 1).
Object.Scale::X() Return the scale on X axis of the object (default scale is 1).
Object.Scale::Y() Return the scale on Y axis of the object (default scale is 1).

The Scalable objects extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.

This page is an auto-generated reference page about the Scalable objects feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.